Technical Artist Job at KBG Studio, San Francisco, CA

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  • KBG Studio
  • San Francisco, CA

Job Description

**Team context**

You will work between art, animation, and engineering to maintain visual quality while keeping production practical for mobile and cross-platform delivery.

**Work model:**

**_Collaboration_**

Daily work blends async problem-solving with scheduled art, animation, and implementation reviews.

**_ Time-zone overlap_**

Needs reliable overlap with US working hours for coordinated reviews and production syncs.

**_Reporting line_**

Reports through art leadership and works laterally with engineering, animation, and production.

**_ Tools_**

Real-time engine tooling, asset review systems, profiling utilities, documentation, and pipeline QA workflows.

**Interested in our studio?**

You can find more info about us and our vacancies on our website!

**Requirements:**

* Strong real-time pipeline knowledge across shaders, materials, asset optimization, and engine integration.
* Experience diagnosing visual or pipeline issues and improving workflow reliability.
* Comfort partnering with artists, animators, designers, and engineers in active production.
* Practical understanding of performance budgets for mobile and cross-platform builds.
* Portfolio evidence showing both artistic judgment and technical execution.

**Responsibilities:**

* Define and improve technical art standards across asset creation and implementation.
* Support shader, material, lighting, VFX, and optimization needs during production.
* Build or maintain lightweight tools, workflows, and documentation that improve delivery speed.
* Troubleshoot import, rendering, rigging, or runtime issues that affect asset quality.
* Help maintain visual consistency and technical quality across multiple game environments.

**Benefits:**

* Competitive US-based part-time compensation.
* Flexible remote engagement with high-impact ownership.
* Influence over both visual quality and production efficiency.
* Cross-project exposure to game art, gameplay, and technical systems.
* A distributed studio environment where process improvements are valued and adopted quickly.

Job Tags

Full time, Part time, Remote work, Flexible hours

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